Reasonable Adjustments
A downloadable game
'Reasonable Adjustments : A VR experience based on dyslexia' comes round full circle in my exploration of how XR technology can help those in SEN, SEMH and support care roles better understand people with disabilities and learning difficulties.
A 10 minute interactive Virtual Reality narrative piece based on dyslexia where you embody Gemma, who is dyslexic and follow her story as you hear words in a whole new way, discover which colors help her read and understand what reasonable adjustments can be made for this learning difficulty.
I'd love to hear what you thought about the experience!
Was there anything from the experience that especially resonated with you? Has your perception of dyslexia changed? What did you learn about this learning difficulty?
Max Mason : Writer, Designer, Unity Developer & Sound Designer
Carl Miller : Co-writer
Narrator : Lily Britton
3D Artist : Tughu Aiyewa
Graphic Design : Jonathan Lewarne
Additional Sound Design : Coren Corea
Status | Released |
Author | Max-Mason |
Genre | Interactive Fiction, Adventure |
Made with | Unity, Blender |
Tags | dyslexia, First-Person, Virtual Reality (VR) |
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